top of page

Technical Specifications

Technical Requirements and Information:

Plane game physics (GDPhysics) run at 60 frames per second and graphics also run at this frame rate and higher depending on computer specs and monitor refresh rates.

This game requires a pretty good computer if you want it to run properly. Note that this game supports vsync compatible screens (can be toggled for non-vsynced play, which will allow more FPS).

Computers and other devices must support a special version of OpenGL to allow the game to function properly. The game also runs in a special screen size that is slightly higher than typical HDTV screens. This is for a widescreen look and has some technical reasoning behind it.

If your game is running below 60 frames per second or strange stuttering or other occurrences are appearing, make sure your GPU or integrated graphics properly support the graphics this game uses first.

When something is off-screen, it will be unprocessed graphically. If you do not want this to happen, you can disable it in settings under the 'Optimize' setting. It is recommended this setting is always on for all devices.

1000s of objects can be on screen at once. If too many of one object that is tracked is detected, it will be automatically removed. This should not affect gameplay experience nor progressing in the game.

Since macOS and Windows run applications differently, expect some machines to run the machine faster than usual. This is being worked on to stabilize and sync everything for all devices so all experiences are the same on any devices (even if slower).

How The Game Works:

In the background of the Plane Game, a main secondary game engine is running tasks checking for level conditions, player status, and other various checks.

The player plane is tracked in many ways and other objects check the player constantly. Note that tracking in this game is local and isn't used to send info outside the game. Tracking is only for internal game variables and such. Only the savegame file is saved to disk, which contains personal game save and progress data, and along with the save data, the settings file is saved to disk. Note the settings file has settings that must be changed outside the game before starting the game. It is generated on startup then overwritten when created. If either file is deleted, the game will generate a new file for each file missing (deleting your save file cannot be recovered). Replacing the new file with the old save file should work. Do not just copy and paste to do this action however, as the contents could get corrupted. Instead, delete the new save and put the old save in it's place. This should properly allow the save file to load without risk of data loss.

When a level is completed, you will unlock the next level, in-case you quit the next level early. If your on level 1, you will unlock level 1 and 2 internally, which when the 'Next Level' button is pressed, will save all current progress to disk. This allows 'replay-ability' which is useful for quick exiting of the game. Note that you may want to keep the game open for one second. If your unsure if your progress was saved, go to the settings screen (options screen) and click 'Save', as this usually performs a full save of all progress and settings.

Future specifications will be put here.

bottom of page